Hello! I’ve decided that it’s about time I start a personal portfolio with demos and explanations of the various projects I’m working on. Since I’m currently in my last semester of a Software Engineering (technically Computer Engineering with a Software Option) degree, there’ll be posts about some of my coursework from the last few years in addition to side projects. Maybe I’ll throw in some random thoughts about things that interest me.
That being said, there’s one project specifically that I plan to write more about than others and that inspired this blog. It’s a project - or set of projects, really - that I’m just starting out. I’ve always been a fan of 3D graphics and what can be achieved. Every once in a while I’ll go on a Youtube binge of animated shorts or cinematic game trailers and they blow my mind every time. There are some crazy good ones. I’m taking a Computer Graphics course this semester, my last semester, and started looking the software behind the magic and how it’s all implemented.
I got hooked pretty quickly and bought the book Physically Based Rendering: From Theory to Implementation that goes through the making of a high quality ray tracer and renderer in C++. I’ll try my best to post regular updates on my progress, struggles, solutions and thoughts about the project.
Anyway, I hope you enjoy! Feel free to contact me (i.e. a job offer would be nice 🙂) or provide feedback.